Question 3.2
Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece?
The Sandman comic series under Neil Gaiman was a cult hit amongst adults and teens alike. It revolutionised the entire comic genre, giving the comic industry a lot more recognition and favour than it used to in the past when it came out close to the 90s. The comic book came to have the potential to make critics stand up and notice as a graphic novel, worthy of deeper and darker issues like the bestiality, sexuality, morality in Man, life/death and the notion of chance/fate to name a few. When I read two books two days ago, I was hooked immediately and couldn't stop reading. So much blood... depravity.. it's definitely not for the faint-hearted. But seriously, there is some redeeming message woven into the fabric. It makes you think.
Plot-wise, the story revolves around Morpheus, also known as many other names like Sandman and Dream. He is one of the Endliess (Destiny, Desire, Death, Delirium, Destruction, Despair) with the most power in the dreaming realm of course and his adventures centre around maintaining the balance in that domain of his.
The most striking thing about the Sandman novellas are the interweaving of strands of the same story, the lives of the characters, and how this is portrayed in the recurring theme of dreaming - where the distinction between illusion and reality becomes blurred the comic panels seem to drift from one to another seamlessly, or "explode", or invade into the spaces across the page. Time becomes relative, the images are vividly drawn with rich texturing - all these elements reflect the fluidity of dreams,. So by now you should have guessed why we saw the link with the module...
It was teeming with the potential to be converted to the interactive form and we couldn't resist. Muah haha. Hopefully, we of limited techno skills, chooosing one strand of the multiple narratives, can recreate the comic onto the computer screen. We picture the viewer navigating any direction in the story starting from a mid-point through hyperlinks and like the detective, piece together the jigsaw puzzled narrative, going forward or backwards in the linear story. The concept mirrors "the Garden of Forking paths".. with improvements. But I shouldn't give away the whole story. We'd have to sit tight till tomorrow.
Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece?
The Sandman comic series under Neil Gaiman was a cult hit amongst adults and teens alike. It revolutionised the entire comic genre, giving the comic industry a lot more recognition and favour than it used to in the past when it came out close to the 90s. The comic book came to have the potential to make critics stand up and notice as a graphic novel, worthy of deeper and darker issues like the bestiality, sexuality, morality in Man, life/death and the notion of chance/fate to name a few. When I read two books two days ago, I was hooked immediately and couldn't stop reading. So much blood... depravity.. it's definitely not for the faint-hearted. But seriously, there is some redeeming message woven into the fabric. It makes you think.
Plot-wise, the story revolves around Morpheus, also known as many other names like Sandman and Dream. He is one of the Endliess (Destiny, Desire, Death, Delirium, Destruction, Despair) with the most power in the dreaming realm of course and his adventures centre around maintaining the balance in that domain of his.
The most striking thing about the Sandman novellas are the interweaving of strands of the same story, the lives of the characters, and how this is portrayed in the recurring theme of dreaming - where the distinction between illusion and reality becomes blurred the comic panels seem to drift from one to another seamlessly, or "explode", or invade into the spaces across the page. Time becomes relative, the images are vividly drawn with rich texturing - all these elements reflect the fluidity of dreams,. So by now you should have guessed why we saw the link with the module...
It was teeming with the potential to be converted to the interactive form and we couldn't resist. Muah haha. Hopefully, we of limited techno skills, chooosing one strand of the multiple narratives, can recreate the comic onto the computer screen. We picture the viewer navigating any direction in the story starting from a mid-point through hyperlinks and like the detective, piece together the jigsaw puzzled narrative, going forward or backwards in the linear story. The concept mirrors "the Garden of Forking paths".. with improvements. But I shouldn't give away the whole story. We'd have to sit tight till tomorrow.
